Cars have to drive around, ships have to sail on the river, people have to walk and perform their daily routines, birds have to fly in the sky. However, it's the living, breathing urban environment that will be the game's true star, and one that causes the most development headaches - especially with 'stiffness', according to the game's lead artist, Roman Hladik: "A city truly is a living, breathing organism. Peppered throughout with references to gangster movies, Mafia II looks to continue the reputation for well-written snappy dialogue, great voice acting and free-roaming gameplay built on a solid storyline and entertaining missions. Set in the '50s, in a fictional USA city modelled on New York, Mafia II sees you playing a new character called Vito who is dragged into a violent war between two rival families after being released from prison. The sequel to Mafia is being developed by the game's original designers from Illusion Softworks (now 2K Czech), and is looking every bit the Tommy Gun-sprayed crime action-adventure. Just go with it.If You Missed our world exclusive first look at Mafia II last issue, then shame on your family - a horse's head is winging its way to you by registered post right now. decades before GPS technology is actually developed and distributed. Simply follow the path drawn-out for you automatically on your HUD. Veterans of Grand Theft Auto IV (and frankly, who isn't?) will know exactly how to proceed towards Giuseppe's. You're headed to Giuseppe's, who apparently has the appropriate papers to get you out of the service. The two get into the car, and you'll be free to leisurely drive towards your destination. Vito pleads with Joe to let him drive Joe thinks Vito doesn't know how to drive, but Vito's two years in the army has taught him quite a bit. You'll arrive at a garage, which once opened reveals Joe's beautiful car. When you're ready, with your first Playboy Magazine in hand, leave Joe's apartment and head back to the ground floor. Be sure to cop it before heading back outside with Joe. Amongst the muddled pile of crap all over it, a Playboy Magazine can be found. Be extra mindful of returning to the living room and taking a look at the coffee table there. When you gain control in Joe's apartment, feel free to explore it at length (doing so will catalyze all sorts of conversation). Playboy Magazine The first of fifty Playboy Magazines strewn around the game can be found presently. In the meantime, you'll stay on Joe's couch, because a grown-ass man shouldn't be sleeping in a twin bed at his mother's apartment. This will pay him adequately enough to not only take care of himself and find a place of his own, but to ensure that his dad's debt is paid in full, guaranteeing that his helpless mother and sister are left alone. But at least Vito won't have to break his back working manual labor for very little pay. They're going to go see someone that can hook Vito up with some money in exchange for executing some dangerous, undesirable jobs. Joe promises that he has a way to help him out. While Vito is grateful that Joe got him out of extended military service (the war is about to end in Europe, but how could he know that?), he still needs money to take care of himself and tend to his family's rather dire debt. Joe and Vito begin to talk about his plight. After all, he's got some important business to attend to, as you can see. Joe is "entertaining" when you arrive, with two gorgeous women who he soon asks to leave. This is a rather obscure one, so we thought we'd point it out for you. Follow the on-screen prompt to fix the car automatically, which will please the woman, and earn you this Trophy/Achievement. Patiently wait for that conversation to take its course (it could take a couple of minutes), and then walk up to the car. This sends his wife into a tizzy, and she insults him enough that he walks away. The man is trying to fix the car, but he doesn't seem able to. You should find a man and woman quarreling near a broken car. Keep a keen eye out on one of the alleyways as you hoof it over to Joe's. Obscure Trophy/Achievement: A Real Gentleman: En route to Joe's apartment, you'll have the chance to pick up a Trophy or Achievement, should you care about that sort of thing.
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