Once I get a few bugs ironed out, and the other 5 episodes finished, I'll make an offical release of - That's the point, though. Mostly, it started as making more correct DECORATE enemies to place in WolfenDoom. You can create one script file for each WAD. I've been working on this on and off since around Febrary of this past year. Copy your WAD files to the directory wad - If you use gmenu2x: just create a link to zdoomselector.dge and activate selector (thanks Ayla) - If you use another app launcher: you can edit the script file named example.dge as you need. Most of the time, they work fine, and then as soon as you walk up to them, they disappear. I haven't been able to make polyobjects behave properly, though. No luck so far.Īs for making the secret doors slide, that's planned. I'm trying to find a good program that will convert it to sound just like the original. Since that's not possible in ZDoom at this time, it stays like it is. If I could adjust the view height, I would. I can't say what may happen in the future, though. Right now, I'm concentrating on recreating the look and feel of the original game, including the enemies, pickups, and HUD and the menus, intermission screens, and episode endings. Īlternatively, you can click the 'You're welcome to make new levels if you like. zip file is available at my Downloads page on my web site (or here for a direct link).Ī slightly outdated SVN for this TC is available at. In addition, this version takes advantage of many newer ZDoom features, including custom CVars to enable a functional highscore screen, optional map markers to allow sprite views of objects and enemies on the automap, modular (non-hard-coded) handling of end-of-episode messages, updated SBARINFO code, more accurately tweaked enemy definitions, and more! A full changelog can be viewed here.Īs always, the. The TC can either be run as before, closely emulating the appearance of Wolf3D and SoD, or can be run as a "consolidated" TC, with the 3 SoD mission sets added as additional episodes on the main episode selection screen. The biggest change with this version is that all 3 of the Spear of Destiny missions have been integrated into the TC. To coincide with the release of a new version of ZDoom, I'm releasing version 2.0 of my Wolf3D TC.
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